Game: Dezzavold: Fortress of the Drow Publisher: Green Ronin Series: d20 Reviewer: Wyrdmaster Review Dated: 5th, January This is a generic fantasy game setting that could be dropped into any campaign. From the publisher: “Dezzavold: Fortress of the Drow, Green Ronin’s companion . Dezzavold: Fortress of the Drow, Green Ronin’s companion book to Plot & Poison : A Guidebook to Drow, fully details a dark elf settlement, with professional.
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Fortress of the Drow. Results 1 to 6 of 6. Fortress of the Drow Dezzavold: Village vortress the Wood Elvesand has ties to that book. A First Look [imager]http: The fortresx of the book, illustrated by James Ryman, depicts a number of dark elves leading some surface elves before some dark elf matron with a ghostly figure standing behind her.
The interior is black-and-white, and richly illustrated. Interior cartography is by Hal Mangold and Shawn Brown. There were few editorial gaffes, but a few I noticed were consistent. I noticed right off was the lack of any spacing after the title of the book wherever it appeared in the text apparently a search and replace gaff. Also, for some reason, the actual number of Fortresx the new creatures possess is missing fottress their entries and are also missing from the advancement line.
A Deeper Look Dezzavold is a setting and rules resource detailing a dark elf holding. This holding can be used either as a confrontation site for standard PCs, or possibly as a city setting for PCs with less heroic aspirations. The history of Dezzavold, as described here, is linked to that of the village of Corwyl, described in Green Ronin’s Corwyl: Village of the Wood Elves.
The city of Dezzavold was originally inhabited by drow who had rebelled against the spider queen and chose to worship another, non-evil, deity, the so-called Lady of Mysteries. The peace between the drow of Dezzavold and their former home only held due to an edict by the spider tye herself, which only lasted while the matron of Dezzavold lived. After that time, the drow sought to slay their renegades.
As first described in Corwyl, the not-wholly evil drow of the time approached the village of Corwyl in an attempt to come to a truce, a possibility envisaged by their deity. The elves of Corwyl took this for a trap, and took to war against the drow of Dezzavold, a war that only subsided when the drow of Dezzavold had to ward off attacks from their former home. This was both the salvation and the undoing of the drow of Dezzavold.
The drey slew the drow to the former home of the Dezzavold’s drow, but they soon turned on them and took over the city. The drey now plot against the surface elves and have a stranglehold on the city of Dezzavold. This is the backdrop against which the rest of the book is set. There are other complications that could arise that could make a campaign striving for or against Dezzavold interesting.
Droe might be those that protect Corwyl against the drow, or throw the shackles of the drey off the city and restore the former royal family, or they may simply try to get by amidst this interplay.
This backdrop is supported in dezzavkld forms: Many are just referenced or have appropriate excerpts sufficient, for example, to run an NPC with a class from the book.
Dezzavold: Fortress of the Drow by Christina Stiles
Some of the more extensively referred to rules are repeated here. For example, the drey race is repeated in an appendix. Among the new rules material are new creatures other than the repeated material, all spiders associated with Dezzavold and new core and prestige classes.
The new core classes are the black heart and the netherstrider. The black heart is a very specific class primarily representing followers of Nyarleth amongst the drey. The class itself is something of a hybrid between a barbarian and an unholy warrior type. The netherstrider are sort of a barbaric monk unarmed fighter type. The classes seem mechanically solid, but the concepts are a bit specific for what I normally consider justified for a level class. There are four prestige classes in the book: A specialized summoner class with slowed spellcasting progression to make up for its class abilities.
The demonican’s special ability lets them imprison an outsider, and then sacrifice spell slots to use the outsider’s abilities. A neat class, there is one apparent editorial error: The discordant are drow masters of disguise and infiltration. A specialized foe of the drow, the huzzlatar gain abilities such as darkvision, stealth against the same, and favored enemy style bonuses that allow them to better operate against the drow.
The huzzlatarr also has its own spell list and spellcasting progression, similar to a blackguard. The warren sentinel is something of a dark elf guardian and underdark scout. In addition to scouting ability and ability with spiders, the warren sentinel has its own spell list and spellcasting progression.
Overall, the prestige classes seemed like well balanced and compelling concepts for specialized characters.
Dezzavold – Fortress of the Drow – d20 RPG – Noble Knight Games
A great part of the book is dedicated to describing Dezzavold itself. The maps show vault like city clefted into parts by a chasm.
The city and fortress descriptions include keyed locale descriptions with numerous NPCs running businesses and other concerns. A separate section goes into further detail about the fortress of Dezzavold and likewise details encounters within. NPC statistics blocks are consistent with 3.
While one might be able to explain this dichotomy with the circumstances of Dezzavold’s history, there are some places where you think that this convention would hold, such as two drow families ruled by relatively weak drow aristocrat who has another family member who is much stronger, possessing PC classes.
Conclusions Dezzavold is rich with potential as use as a setting for drow campaigns or battlegrounds for an anti-drow campaign.
The backstory provides some rich potential for plot development, and several adventure possibilities are suggested for a war against Corwyl. However, it seems to me Dezzavold brings less new material to the table, and the classes seem less justified and a less compelling addition to the game. I upgraded this to a 4. As time goes on and my schedule gets busy, it becomes clear to me how useful ready-made stats for useful NPCs are.
I’ll stand my ground that the core classes weren’t needed, though. Join Date Apr Posts 2, A Guidebook to Drow, fully details a dark elf settlement, with professional maps, locations, fully statted NPCs, and a short adventure.
You can send your players against Dezzavold or use it as the backdrop for a dark, dangerous campaign.
Dezzavold: Fortress of the Drow
Dezzavold was first introduced in Corwyl: While four centuries have passed since the Dark War with Corwyl, the drow have not forgotten their treacherous elven kin. Now, in dezzavood city on the edge of the Below, the dark elves ready for war.
And their leader, the Black Heart of Nyarleth, will show no mercy! Any reason why this is sitting in the pdf reviews? Only comment I have.
Like other books by Green Ronin, most of the art is great.
All the cartography is hanlded by Hal Mangold and Shawn Brown. While their overview of the fortress is useable, it lacks any artistic style to it. It reminds me of the rough maps that Palladium Castles used on several products. Dezzavold is broken into seven chapters and fortresa an appendix and an index. Dezzavold was founded by exiles and came under threat some time after their founding. Seeking help from the surface elves, they were betrayed and fought a war with the wood elves until other matters came up which caused them to hire mercenaries who eventually betrayed them and took over the city.
The mercenaries who took over are more akin to the drow from first edition, the drey, in that ddow females are much xezzavold powerful than the males.
Plot and Poison was a huge and great sourcebook. Because this book is supposed to tie into that one, I found it odd that we have not one, but two new core classes, the black heart, a barbarian whose soul is tbe over to their drey patron, and the netherstrider, survivors who sharpen their claws and teeth to become the ultimate hunter.
Each is done okay in terms of game mechanics but I question the inclusion of two brand new classes as opposed to tweaking current classes. With the new monsters, something happened to the game stats. Where they should have hit dice, they have the type and number of hit points and CR is missing for all entries. There are also a lot of PrCs in the book. One PrC, the Huzzlatarr, is for any non-drow elf, which is essentially, an elf who hunts down drow, which has been done in several other products, and seems a little out of place in a book about a drow fortress.
And then I realize, because a good chunk of the book covers the Dezzavold itself. These entries are a little too short for me. ON the plus side, this allows them to put in full game mechanics for almost every encounter. For me, I found it space wasting. The appendix does a nice job of providing a lot of game mechanics for the GM.
These range from racial traits for the Drey and Drow, to game stats for the mercenaries who took over firtress city, The Black Heart of Nyarleth and her daggers. The nice thing about the daggers is that not all of them are drey. We have an interesting cast including a barbarian medusa and od tiefling rogue.
For me, I felt that there were too many references to too many books. For those looking to flesh out and expand a drow fortress, Dezzavold provides all the tools you need. It wasn’t that long ago since I reviewed Corwyl: It’s a stalwart product. One of my grumbles about Corwyl is that it was fairly heavily entwined with Drow plot.
I’ll be stoned by some gamers for daring to suggest that the Drow are done to death and horribly dull. I don’t like them in my games and was disappointed to find them as baggage for Corwyl.
This does not mean that all Drow books are boring. One of the best supplements for the dark elves is Plot and Poison.