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Warhammer 40k – Adeptus Mechanicus / Skitarii Codex

Because you like Cyborgstechnosorceryand some of the scariest guns in the Imperium. Alternatively, because you want to play a bunch of greedy hoarders that make the Blood Ravens seem positively philanthropic in comparison. That’s right, finally merged into one army. Once per turn, you can activate one of the Canticles of the Omnissiah.

One use per canticle, or roll a D6 to get a random one and possibly re-use one. Putting allies in another detachment is fine, though. What is really good about Canticles now is that you are choosing them at the start of each battle round, not on your turn.

That means you can declare Shroudpsalm on turn 1 even if your opponent is going first. Forge Worlds not listed below can select any Dogma they wish. Also, the macro stubber can wipe a 5-man termie squad in a single lucky round of shooting, or maybe use the shoot twice for 1cp to rape plague marines and rubrics.

Specialist Detachments are an upcoming type of Detachment that will be added starting in the Vigilus Defiant campaign supplement by use of stratagems that costs CP. These Detachments are custom made for specific sub-factions which grant them access to a new key word as well as additional Stratagems, Warlord Traits, and Artifacts. This Detachment gives bonuses to your robots as well as all your dominus, engineer, and datasmith.

Applies to Dominus, enginseers, servitors, kataphron destroyers and breachers. Combined with the discounts to Kataphrons and Kataphron heavy detachments may see a lot more play. In 8th edition table control is much more paramount to victory than it ever was: Enter the Skitarii infantry: Master quickly the art of positioning your troops, try to strike a balance between Skitarii and Kataphrons that works well with the rest of your army and try to guesstimate what any unit can endure; lest your lines crumble to offer your costly heavy guns for the enemy to butcher.

With the recent points drop this is becoming way easier though. Still space ’em up and all that stuff. Also plan for their low ld: So split them in 5 men teams or browse the many ways to sustain a 10 man squad morale: Forge World finally decided to hand over the rules for a transport so now we’ll have to begin removing organs just like tech-priests to pay for them.

The Titan Guard are basically Super-Skitarii, but with a downside. This doesn’t keep the rest of your army from benefiting from the rule if they are Battle-forged, but it does create some unwelcome hurdles for using them. This is because apparently, being assigned to guard Titans means you immediately lose all Forge World specific equipment and training, despite the fact that Titans are both drawn from specific Forge Worlds and the fact that the Codex specifically states that the Titan Guard is drawn from a Forge World’s 1st Macroclade.


See here for an in-depth discussion of Knights on their own; what matters to you is that Cawl, Domini, and Enginseers can fix Questor Mechanicus Knights, and any of the three or a Datasmith can propagate the Knight of the Cog stratagem onto them they also have access to a new stratagem from our Codex, Rotate Ion Shields, but they can do that without any assistance from us at all.

If you want to maximize the impact of this:.

Adeptus Mechanicus Skitarii Codex 7th Edition Games Workshop GW | eBay

So you want to start hoarding technology and shooting cancer at people, but where should you start? All units are pretty much mandatory when running a strong Adeptus Mechanicus army.

The Start Collecting box comes at a decent discount over buying the units separately. Notably, buying a seperate Dunecrawler is almost as expensive mechanicjs buying the Start Collecting box, so when you feel like you need a second Dunecrawler, just buy another Start Collecting box. A solid purchase mechanicis you have the basics down would be either Kastelan Robots, or a few close combat specialists like Sicarian Infiltrators, or Electropriests though they are by far the ugliest models GW has ever produced.

Depending on your preference, you’ll either be running a combined arms list, or a Heavy Support list.

Codex: Skitarii (English) – Adeptus Mechanicus | Element Games

Adeptus Mechanicus are very Command Point hungry, so running at least one Battalion detachment is always worth it, which means you’ll need 2 HQ choices and 3 troop sktiarii. Before you start buying models left and right, consider which Forgeworld you want to run. If you want to run Mars, you will need to purchase Cawl, if you want to run anything else, one Techpriest Dominus and a Techpriest Enginseer will do.

Next, you will need to run a minimum of 3 troops. If you want to run any other Forgeworld, I suggest you run 3 minimum squads of Rangers or Vanguard instead, just to comply with the troop tax. You now have your Battalion ready, and you’ve got 8 Command Points to play with. Your Battalion Mexhanicus has room for 6 elites, 3 heavy support, and 3 fast attack choices. Rather than xodex these slots, however, consider starting a Spearhead Detachment for an additional Command Point.

Please note that you can give this detachment a different Forgeworld dogma, should you so desire. The sweetest Adeptus Mechanicus units are found in Heavy Skitarui, and you’ll want to run lots of them.

It will require 1 HQ choice, which you can fill with a cheap, barebones Techpriest Enginseer, and a minimum of 3 heavy support choices. At the very coeex, you’ll want one Onager Dunecrawler armed with an Icarus Array to deal with fliers.

The rest is up to you. Want Kastelan beep boops? Unless you are planning to run more than 3 units of Infiltrators, Dragoons or Electropriests, just keep them in your Battalion Detachment.

Another option is to simply try and maximize your Command Points by running two full Battalions. It’s fairly easy to achieve since Techpriest Enginseers is an HQ choice now, and cheap as can be, clocking in at a measly 30 points.


Get two additional Enginseers, and three troop choices small or big, whatever suits your need, however 5-man ranger squads are now only 35 pointsand you’ll have all the slots you’ll ever need, plenty of troops for objective capping, and 12 Command Points to use. Besides, having 2 additional Enginseers to repair your units isn’t a bad deal, to begin with. If you have your heart set on building a Brigade detachment, then it can be accomplished for just under points. Take a large unit of Dragoons and two lone Ballistarii.

Take a large unit of Kastelans instead of a dunecrawler. Swap a unit or two of rangers for some Kataphrons for the added firepower. Use those 3 Elites slots for something worth it like Priests. Kastelan Robots are still derpy Baymaxes. And as mentioned before electro-priests look like ass. You might be screwed on the priests, but we do not need to settle for the derpbot For the Electro-priests take some Servitors. Grabbing the Extra Arc claws and Hydralic Fists and put those on and you have electric dudes with melee weapons.

Fortunately, AdMech in 8th Edition is overall a pretty solid army, with counters for almost anything. However, if you really want to make your guys as well rounded as possible, you need to address a few things:. Unless you’re taking Graia, you have absolutely no psychic defense. This makes AdMech vulnerable to anything that messes with morale which is kind of a problem unless you have specifically built a list against this and Smite spam.

This is why we have to take min. This hurts things like Electro-Priests, which really do benefit from being in large groups.

CC dudes need to footslog their way to their targets save for Infiltrators and those who can use stratagems to Deepstrikeand we’re one of the few armies that has to push through our opponents in order to get past them.

AdMech’s cheapest models cost points each and have almost no versatility. This usually culminates in this army being generally run as skitario Castle, stationary or otherwise. While this isn’t too bad, you may want to consider the following allies in order to give your “Quest for Knowledge” the boosts it needs:.

Keep in mind that these are merely suggestions, and are prone to change based on new rules, stratagems, and units. Feel free to play with this as you will. Remember, these are your cyberpunk dudes.

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General Movement Psychic 7th Fortifications.